Birth of a new African fantasy
Kiro’o Tales can be translated as “the stories of Kiro’o”. This expression is derived from “Kiroho Maono” in Swahili which means “Spiritual Vision” .
The Kiro’o genre does not have the pretension of reinventing the wheel in every area, but suggests the improvement of existing ingredients with non negligible added value.
The genre must enable a maximum number of human beings to identify with the elements that will be handled in the game (and in other works) which come from it.
To this day, we have observed that African art has done much in the construction of the continent’s history and its initial cultural wealth. This explains why those who came before us concentrated a lot on the creation of works (books, films, etc) which recounted the history of Africa, as well as its forgotten traditions and myths. However, very few works dwell on the fantastic or progressive possibilities of this culture.
We therefore believe that in order to continue the work of those who worked before us, we can pave the way for an African culture which sublimates itself. We also offer a model of thinking to the world which could inspire the “globalization generation” , for a future which focuses more on the best of the human being, in accordance with their spiritual and physical environment.
« Kiro’o Tales does not set itself as an African tool for “cultural clashes” , but as an ointment for their harmony. That is the reason why it will also integrate the best from various sources.
Kiro’o does not engage in the race for the most “distracting” genre but wants to launch the race for the most “awakening” genre in the area of video games.
Through Kiro’o Tales, Africa should give itself the role of the continent which will favor the unity of the world more than ever before by drawing inspiration from the values of cohesion present in most of our traditions seen in our relations with others and with nature (a deep sense of family, respect of natural resources, etc) .
Beyond the video game
The Kiro’o Tales genre sets for itself that ambition of going further than the video game. It can and should be a source of inspiration for all the activities connected to entertainment, culture, etc.: cartoons, comics, movies, etc. We think that the Americans offered Comics to the artistic world and the Japanese offered Mangas; Africans will in turn offer the Kiro’o.
Subventions to Kiro’o Tales
To support our activity, the Kiro’o Team calls on all souls of good will around the world. Philantropists, benefactors or simple fans can make a gift to this initiative. For more information write to us at .